This is made all the worse by the fact that in order to see the full story you need to play the game 3 times. Whilst it isn't bad, it doesn't cover anything that hasn't been done in sci-fi media numerous times before and relies on anime clichés to try and deliver an emotional punch. One of the biggest areas of praise I heard about N:A as how powerful and original the story is. I really struggled to see why there was so much hype around Nier:Automata. Despite it landing its ending, I find myself wishing I had left the controller down after one of the many encounters when the visuals got too confusing to see the overpowered enemies. There are certainly interesting concepts at play here, but fumbled horribly with bad writing, unlikable characters, and what I felt were very predictable twists. This too however left me frustrated, the story never gets much better. The remainder of my play-through was a glorified lets play because of this, at-least allowing me to participate in its story. The last half of the game was played on easy mode. But the difficulty spike is steep, leaving what was already mundane combat, also needlessly difficult. Skipping side-missions and rushing through main missions I acknowledge that this left me underleveled for some later missions. After the 1/3rd mark in the game it became clear that I just wanted to get to the end, hearing good things about the story made me think that this would redeem it. There are sidequests to be done, none of which I encountered offered anything more than busy work. Its set in an open world, but that world is empty and boring. All Nier Replicant content on this site-including this article-was created independent of Square Enix, and solely reflects the editorial opinion of PC Gamer.I struggled through this game until the bitter end, and although that ending was cool, the experience left me frustrated. PC Gamer created this content as part of a paid partnership with Square Enix. Or it could just be that Taro liked how it looked. There are plenty of, um, interesting Reddit threads about what the numbers mean, but the most convincing theory is that 1.22474487139… is the square root of 1.5, which implies that this isn't quite a full remake or something to that effect. Well, Yoko Taro does what he wants, and if you ask him you probably wouldn't get an actual answer. So, what do all those numbers actually mean? Just don't skip ones that reward a weapon.
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